As of late, I have been extremely busy. That may sound rather surprising, considering that most of the “as of late” were holidays, supposedly a time of sloth and couch. But these holidays have been different. These holidays, I was a witness to the rise and fall of a project.
It all started back in February, at one of the career events that took place at my Uni. There, I met Cosmin, one of the CS students from the same year and we got to talk about grouping together and start working on some project. Few days later, we met for the first time and decided to do a game. Following few hours of debates about the nature of the game and the different things we will need to do, we started to work on it. Full time. Actually, more than that.
I clearly remember the thrill of devising every little detail of a completely new world we were about to create. My girlfriend had her share of my newly discovered pastime too, seeing me glued to the screen from early morning until.. well, early morning. The amount of things I have learned trying to convert our initial ideas into code and mesh and logic is probably responsible for many things. Back pain. Respect for games developing folks. And distortion of time perception. Mainly that. When the holidays ended and it was time to go to Uni after three weeks, it felt like I started studying new semester. Gone were the days when actional vacuum made the days gallop past me straight to the oblivion. It was great. Tiresome, but great. I felt like I was fully using my time and potential. Finally.
With the reduction of “free” time that was the start of Uni, the works on the project started to slowly die off. Assignments and lectures began to cut off from our time and the previously maintained tempo was a thing of the past. There was also the Three Thing Game (a 24 hour, University-based Game Jam) in which I and Cosmin (and two other guys, but I will talk about that later) took part and which completely stopped the development for over a week. After participation in the game jam, we decided not to continue with the game any more. One of the reasons is that another project appeared, which both of us seem to see as the more viable one. Another reason is the relatively close end of the semester and the unreality of us finishing the project before it.
And so our short-lived project died. It wasn’t an abrupt death. It felt almost natural. And it was followed by birth of another project. Well, Project is dead, Long Live the Project.
And no, I don’t feel sad at all. Not one of those long hours spent researching and creating the game that will never be, seems to me like a waste of time. It was great stuff. I need to update this post with some pictures and the like. It will probably be horrible. But I love it.